No work and all play
interactive theatre game | early 2020Theatre Group Prinzip Gonzo designed and produced this interactive open world game theatre. It was hosted at the Staatstheater Nürnberg early 2020. Our team built the technical infrastructure including the network, an offline installation of the Toto game engine, game data live monitoring and visualisation software for the audience. We also created the branded app MUSE, which was used by the audience and the performers during the performance.
Kein Kläger
investigative theatre | mid 2019Author and director Christiane Mudra developed an interactive theatre game. It took place in the urban space of Munich with contemporary witnesses and actors. We developed the accompanying smartphone app for the audience which run on the Toto platform.
Game Over
interactive theatre game | mid 2019Theatre Group Prinzip Gonzo designed and produced this interactive theatre game. It was hosted at the Saarländisches Staatstheater for several weeks in summer 2019. Our team built the technical infrastructure including the network, an offline installation of the Toto game engine and lot's of Toto Objects. We also created the branded app Gaja, which guided the audience through the play.
SPALT
mixed reality game | mid 2018For Schauspiel Essen Christiane Hütter and Sebastian Quack from Invisible Playground developed a specifically theatrical variant of a mixed reality game. The players could enter and exit a hybrid reality for three weeks via a Toto branded app.
re:publica 18
conference game | mid 2018"x disappeared within a pub crawl (hopefully to a lonesome island in another reality). But they would not be x without having instructed the agency“Angelship 5.0” to gamify the search for successors. Take your chance: ..."
No Return
multimedia walk | mid 2018In No Return, the audience explores the urban public space with a custom tailored app. We did the technical realisation and conceptual assistance.
There is no game
conference game | late 2016On the 33C3 of the Chaos Computer Club we were responsible for the technical implementation and hardware production of a massive multiplayer conference game. We've built a network of about 50 connected Toto Objects.
RE:WONDERLAND
interactive theatre game | mid 2016In collaboration with Prinzip Gonzo and OmniDome we have designed an interactive play. It was performed on two days at Performersion 2016, a side event of re:publica.