Projects

no work and all play - logo

No work and all play

interactive theatre game | early 2020

Theatre Group Prinzip Gonzo designed and produced this interactive open world game theatre. It was hosted at the Staatstheater Nürnberg early 2020. Our team built the technical infrastructure including the network, an offline installation of the Toto game engine, game data live monitoring and visualisation software for the audience. We also created the branded app MUSE, which was used by the audience and the performers during the performance.

  • QR code
  • Toto Objects
  • non linear story telling
  • branded app
  • authoring interface extension

Media

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Kein Kläger

investigative theatre | mid 2019

Author and director Christiane Mudra developed an interactive theatre game. It took place in the urban space of Munich with contemporary witnesses and actors. We developed the accompanying smartphone app for the audience which run on the Toto platform.

  • geo-fence
  • non linear story telling
  • branded app

Game Over

interactive theatre game | mid 2019

Theatre Group Prinzip Gonzo designed and produced this interactive theatre game. It was hosted at the Saarländisches Staatstheater for several weeks in summer 2019. Our team built the technical infrastructure including the network, an offline installation of the Toto game engine and lot's of Toto Objects. We also created the branded app Gaja, which guided the audience through the play.

  • QR code
  • Toto Objects
  • non linear story telling
  • branded app

Media

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SPALT

mixed reality game | mid 2018

For Schauspiel Essen Christiane Hütter and Sebastian Quack from Invisible Playground developed a specifically theatrical variant of a mixed reality game. The players could enter and exit a hybrid reality for three weeks via a Toto branded app.

  • geo-fence
  • Toto Objects
  • non linear story telling
  • branded app
  • multiplayer
re:publica conference game - logo

re:publica 18

conference game | mid 2018

"x disappeared within a pub crawl (hopefully to a lonesome island in another reality). But they would not be x without having instructed the agency“Angelship 5.0” to gamify the search for successors. Take your chance: ..."

  • QR code
  • Toto Objects
  • non linear story telling

Media

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No Return

multimedia walk | mid 2018

In No Return, the audience explores the urban public space with a custom tailored app. We did the technical realisation and conceptual assistance.

  • geo-fence
  • non linear story telling
  • branded app
  • multiplayer
No Return multimedia walk - logo

Media

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There is no game

conference game | late 2016

On the 33C3 of the Chaos Computer Club we were responsible for the technical implementation and hardware production of a massive multiplayer conference game. We've built a network of about 50 connected Toto Objects.

  • QR code
  • Toto Objects
  • geo-fence
  • branded app
  • massive multiplayer

RE:WONDERLAND

interactive theatre game | mid 2016

In collaboration with Prinzip Gonzo and OmniDome we have designed an interactive play. It was performed on two days at Performersion 2016, a side event of re:publica.

  • QR code
  • Toto Objects
  • non linear story telling
  • projection mapping